// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: Tex2DVShader.vsh ********

// File data
static const char _Tex2DVShader_vsh[] = 
	"attribute highp vec3 inVertex;\r\n"
	"attribute highp vec2 inTexCoord;\r\n"
	"\r\n"
	"\r\n"
	"uniform mediump mat4 MVPMatrix;\r\n"
	"\r\n"
	"varying highp vec2 TexCoord;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"\tTexCoord = inTexCoord;\r\n"
	"\tgl_Position = MVPMatrix * vec4(inVertex, 1.0);\r\n"
	"}";

// Register Tex2DVShader.vsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_Tex2DVShader_vsh("Tex2DVShader.vsh", _Tex2DVShader_vsh, 228);

// ******** End: Tex2DVShader.vsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: Tex2DVShader.vsc ********

// File data
A32BIT _Tex2DVShader_vsc[] = {
0x10fab438,0x9e0919d0,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xa7020000,0x0,0x4000000,0x0,0x9000000,0x2,0x60a0100,0x30000,0x51001,0x1000000,0x9e010000,0x55535020,0x20,0x192,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0x7,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x80000,0x800007,0x2,0x0,0x10002,0x100000,0x40002,0x1,0x50002,0x100001,0x80002,0x2,0x90002,0x100002,0xc0002,
0x3,0xd0002,0x100003,0x20002,0x4,0x30002,0x100004,0x60002,0x5,0x70002,0x100005,0xa0002,0x6,0xb0002,0x100006,0xe0002,0x7,0xf0002,0x100007,0x73,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0xa0000,0x80010003,0x80018001,0x8001,0x0,0x40000,0x0,0x10001,0x1,0x10001,0x1010001,0x0,0xfd10,0x1001a080,0x2a5528a1,0x606f001,0x6b5738ab,0x606f001,0xac593882,0x606f001,0x1a5a3882,0x1001700f,0x2e5d00e2,0x606f001,0x6f5f38ab,0x606f001,0xb0613882,0x606f001,0x1a623882,0x1001704f,0x600e2,0x14000000,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x803f,0x0,0x0,0x0,0x65540500,0x6f6f4378,0x6472,0x3050300,0x10000,0x100,0x30002,0x546e6900,0x6f437865,0x64726f,0x4030000,0x1000003,0x10000,0x3000400,0x564d0000,0x74614d50,0x786972,0x3160000,0x1000002,0x10000,0xffff1000,0x6e690000,0x74726556,0x7865,0x3040400,0x10000,0x4000100,0x70004,0x5f6c6700,0x69736f50,0x6e6f6974,0x5010000,0x305,0x1000001,0x40000,0xf,
};

// Register Tex2DVShader.vsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_Tex2DVShader_vsc("Tex2DVShader.vsc", _Tex2DVShader_vsc, 711);

// ******** End: Tex2DVShader.vsc ********

